So I continue my progress on my DE. I am also adding more interesting blogs that I keep track of.
Also, the house is a wreck. The family is vacationing and I am still here trying to get the honey do's done. Hmmm, so far so good. Still I think I can have most of the mess cleaned up by Friday.
Back on topic. My DE are Dune inspired. I like the Dune books, I'm not a fanatic over them, but they are good and the movies made about them were also I thought, pretty darn good. That being said I went with a basic desert color scheme. Nothing to over the top.
Here is the basic scheme. The first picture is kind of bad. I am still experimenting with exposure and light types and I think I have it nearly figured out as most of my pictures are getting better results.
Anyhoo, overall I am liking what I have here and I am working to get all my DE done before the end of the year. its a tall order, but I think with steady progress I can have it all complete.
The basic colors are for the armor are GW Tausept Ochre. I then shade with GW Orgyn Flesh. I don't really use the wash much other than to help set the tone for the undercoat. Next is a wet blend mix of I kore's Earth color, which is a nice dark red brown color, similar to a mix of GW Scorched Brown and Dark flesh, and Tau sept Ochre. The final highlight is I Kore Meridian Sand. There is no real GW equivalent, but it would a mix of Bubonic Brown and Bleach bone and Skull white.
You could also use Vallejo Pale Sand, the problem here is that Pale sand has low saturation and does not pop very much when compared to the GW colors, or I should say as the final highlight it is less vibrant than the colors it is trying to highlight.
The Helmet is bleached bone, washed with GW Orgyn Flesh and then shaded with very thinned down I Kore Earth. Next the helmet bleached bone is mixed with P3 Moldy Ochre to get a yellowish tone, then is highlighted with skull white.
The weapons are done with Snakebite Leather shaded withe badaab Black and highlighted by adding Moldy Ochre to the Snakebite leather.
All in all it takes about 3 hours per figure. What's weird is I have not hit a burnout yet. I really enjoy painting this army, the more I do , the more I want to work on. I forgot who said it, but this really is a painters army. it is dynamic, has lots of interesting details and just plain looks cool as all get out when it is done.
Here is one of my venom WIPS